Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Shrimpo Brick Throwing Simulator

Shrimpo Brick Throwing Simulator

A Roblox experience owned by Katt’s Toy Box.

SimulatorENarcadeaimingdandy's world

Description (written by the developer; not a statement by this register)

🎯 Throw bricks at windows and aim for the highest score before time runs out! 🏆 Beat your personal best and rise up the leaderboard. 🕹️ Inspired by the arcade machine in Vee's room from Dandy’s World. 🧱 Bricks are your weapon. 🚪 Windows are your target. 👀 Get ready, it’s time to aim, throw, and break your record! v5.0

Last updated by the developer 13 Apr 2026, 02:22 UTC.

0
playing (measured 8 Sept 2026, 11:38 UTC)
3,529
lifetime visits
99%
liked (147 👍 / 2 👎)
173
favourites (49.0 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 11:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Highscore of 50! · progression44 · 0.00% win
Highscore of 500! · progression42 · 0.00% win
Highscore of 1500! · other41 · 0.00% win
Highscore of 5000! · progression31 · 0.00% win
Highscore of 15000! · other22 · 0.00% win
Window Smasher · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

998 September 2026 — 99 % liked18 October 2026 — 99 % liked8 September 202618 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 11:4699no change
8 Sept 2026, 11:3899first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.