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[NEW!] ⛰️ Mount Batur

[NEW!] ⛰️ Mount Batur

A Roblox experience owned by FourLeaf Studio.

AdventureENmountain climbingadventuresimulation

Description (written by the developer; not a statement by this register)

🌋 Extreme Climb: Mount Batur 1717 MDPL 🛠️ Developed by: Fourleaf Studio 🧭 Welcome to the world of extreme adventure that challenges adrenaline! Mount Batur, one of the most legendary mountains in Indonesia, is now available in a thrilling virtual reality experience on Roblox! With a height of 1717 meters above sea level, you are challenged to overcome every obstacle on your way to the summit. Are you ready? 🧗‍♀️ MAIN FEATURES: 🌲 Realistic Hiking Trail - Passes through dense forests, steep cliffs, hidden caves, and dangerous rocks. ⛺ Rest Area - Find and use camping spots to regain energy before continuing the climb. ⚠️ Dynamic Obstacles - Changing weather (rain, fog, storms), landslides, and suddenly collapsing trails!

Last updated by the developer 4 Jul 2026, 08:42 UTC.

1
playing (measured 10 Aug 2026, 21:17 UTC)
397,261
lifetime visits
87%
liked (496 👍 / 74 👎)
1,786
favourites (4.5 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
43 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Mt.Batur Peak · welcome83,870 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked4 September 2026 — 87 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0387no change
24 Aug 2026, 23:0687no change
14 Aug 2026, 22:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.