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TNT Troll Tower πŸ’₯

TNT Troll Tower πŸ’₯

A Roblox experience owned by Create A Tower.

ObbyENTower ClimbingTroll MechanicsBomb/Survival

TNT Troll Tower πŸ’₯ is an obby experience created on 2025-06-05. The game has accumulated 7,825,466 lifetime visits and 14,836 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience. The description highlights climbing a tower while avoiding TNT explosions and includes tags such as Tower, Bomb, and Troll.

Description (written by the developer; not a statement by this register)

Can you climb the tower and survive the TNT TROLL TOWER?πŸ’₯ Climb high, dodge the boom... and maybe troll your friends too! 😈🀣 Join the group & follow the devs for ingame perks πŸ’š Tags: Tower, Easy, Bomb, TNT, Button, Troll, Slap, Admin

Last updated by the developer 17 Jan 2026, 10:43 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
7,825,466
lifetime visits
94%
liked (26,288 πŸ‘ / 1,551 πŸ‘Ž)
14,818
favourites (1.9 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin πŸ‘‘
1,999 R$
Flying Carpet 🌈
399 R$
Slap Hand πŸ–
249 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,503,169 Β· 100.0% win
Congratulations! Β· welcome835,454 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 β€” 94 % liked2 September 2026 β€” 94 % liked12 September 2026 β€” 94 % liked22 September 2026 β€” 94 % liked12 October 2026 β€” 94 % liked22 October 2026 β€” 94 % liked1 November 2026 β€” 94 % liked13 August 20261 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:1594no change
22 Oct 2026, 22:0894no change
12 Oct 2026, 22:0794no change
22 Sept 2026, 22:0694no change
12 Sept 2026, 22:0694no change
2 Sept 2026, 22:0594no change
13 Aug 2026, 22:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.