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(Update 14) Sword Fall [Beta 1.9.1]

(Update 14) Sword Fall [Beta 1.9.1]

A Roblox experience owned by Glacies' Old Style Games.

SurvivalENsurvivalcombatrandomized loot

Description (written by the developer; not a statement by this register)

The sky rains swords, use them to conquer your foes and become the most overpowered player! Update 14: 1.9.1 Release. - Changed Sword values again Common (50%) Rare (30%) Epic (22.5%) Legendary (12.5%) Mythical (6%) Ancient (1.5%) Seasonal (35%) - Removed Fall Periastron Xi -Added Joyful Periastron Epsilon (Seasonal) Update 13: 1.9.0 Release. - Added Reset Events. - Added 2 New Swords. - Added a brand new map. - Added top 2 players in the server statues. - Added Sword Deletion (Delete Key). - Fixed the Nametags not being assigned correctly. - Changed the music. - Changed a few sword rarities. - Removed Badge Swords. - Removed the Halloween Event. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Please note that Mobile and Console are not fully supported. Modeling and GUI's by @ChickenKing_Ice Weapons by: @Roblox Testing by: @ChickenKing_Ice, @Joa_KingCoolBoi Scripting by: @ChickenKing_Ice, @Roblox, and Chatgpt. Music by: @APMOfficial, @DistrokidOfficial

Last updated by the developer 21 Apr 2026, 04:04 UTC.

0
playing (measured 20 Aug 2026, 02:32 UTC)
391
lifetime visits
100%
liked (6 👍 / 0 👎)
9
favourites (23.0 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron
500 R$
SFOTH Bundle 2
50 R$
SFOTH Bundle 1
50 R$
Mythic Bundle
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sword Collector 1 · collection19 · 0.00% win
Beginner · progression15 · 0.00% win
Sword Collector 2. · collection13 · 0.00% win
Back to Basics · progression11 · 0.00% win
Rookie · progression10 · 0.00% win
Sword Collector 3 · collection9 · 0.00% win
Played During The 2025 Halloween Event · social9 · 0.00% win
Hunter · progression8 · 0.00% win
Sword Collector 4 · collection4 · 0.00% win
SFOTH Collector · collection3 · 0.00% win
Periastron Collector · collection3 · 0.00% win
Slayer · progression2 · 0.00% win
All Four Mythic Blades · collection2 · 0.00% win
Sword Collector 5 · collection2 · 0.00% win
Venombound · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.