(Update 14) Sword Fall [Beta 1.9.1]
A Roblox experience owned by Glacies' Old Style Games.
SurvivalENsurvivalcombatrandomized loot
Description (written by the developer; not a statement by this register)
The sky rains swords, use them to conquer your foes and become the most overpowered player! Update 14: 1.9.1 Release. - Changed Sword values again Common (50%) Rare (30%) Epic (22.5%) Legendary (12.5%) Mythical (6%) Ancient (1.5%) Seasonal (35%) - Removed Fall Periastron Xi -Added Joyful Periastron Epsilon (Seasonal) Update 13: 1.9.0 Release. - Added Reset Events. - Added 2 New Swords. - Added a brand new map. - Added top 2 players in the server statues. - Added Sword Deletion (Delete Key). - Fixed the Nametags not being assigned correctly. - Changed the music. - Changed a few sword rarities. - Removed Badge Swords. - Removed the Halloween Event. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Please note that Mobile and Console are not fully supported. Modeling and GUI's by @ChickenKing_Ice Weapons by: @Roblox Testing by: @ChickenKing_Ice, @Joa_KingCoolBoi Scripting by: @ChickenKing_Ice, @Roblox, and Chatgpt. Music by: @APMOfficial, @DistrokidOfficial
Last updated by the developer 21 Apr 2026, 04:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 02:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.