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Escape Brainrot Troll Tower

Escape Brainrot Troll Tower

A Roblox experience owned by Sigma dances.

Tower defenseENtrollingtower defensebrainrot meme

Escape Brainrot Troll Tower is a tower-defense experience created on 2025-06-05. The game has recorded 2,051,055 lifetime visits and 265,607 favorites. Currently, zero users are playing. The title holds a 92% like percentage. Tags include admin, trolling, and brainrot.

Description (written by the developer; not a statement by this register)

Think your Brainrot has what it takes to conquer the tower? 🧠🌀 🏆 Beat the tower to score free Slaps 🤝 Will you lift others up… or [✋] SLAP them off the edge? 😈 Watch out—tricksters and trolls are everywhere! 🚪 Smash that like and join the group to unlock a secret warp zone! Tags: admin, troll is a pinning tower, trolling, brainrot, tung

Last updated by the developer 6 Mar 2026, 20:45 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
2,051,055
lifetime visits
92%
liked (6,539 👍 / 560 👎)
265,602
favourites (129.5 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
279 R$
Laser Gun [OP😈]
249 R$
Gravity Coil
125 R$
Speed Coil
125 R$
Jetpack (OP)
99 R$
[LIMITED] Fusion Coil
99 R$
Freezing Hammer❄️
79 R$
Lirili Larila Slap
39 R$
Star Slap
39 R$
Brr Brr Slap
39 R$
Chain Slap
39 R$
Cloud Slap
39 R$
Fire Slap
39 R$
Giant Slap
39 R$
Heal Slap
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached The End! · progression293,378 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1892no change
14 Aug 2026, 09:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.