[RUBBER] Project: Basketball
A Roblox experience owned by BLOXMASTERZ.
SportsENanimesportsmultiplayer
Project: Basketball is a sports experience created on 2025-06-05. It has accumulated 560,214 lifetime visits and 3,315 favorites. The title holds an 88% like percentage. Currently, zero users are playing. The game features 5v5 matches and special moves.
Description (written by the developer; not a statement by this register)
WEEKLY UPDATES EVERY WEDNESDAY & SUNDAY! ⭐ NEXT CODE AT 5,000 LIKES AND 5,000 FAVOURITES! 🏀 Welcome To Project: Basketball! 🏀 Step onto the court and relive the hype of basketball! Choose your favourite players from the Generation of Miracles and beyond, each with unique abilities.. Features: 🔥 Complete in a 5v5 match ⚡ Zone Mode: Tap into your full potential and overwhelm your enemies with raw power. 🌀 Special moves: Activate signature techniques 👥 Team up: Play with friends or match up against real players worldwide. 💬 Play 5v5 multiplayer matches with friends or rivals. Teamwork, timing, and clutch plays are key. Controls: W, A, S, D – Move your player around Spacebar – Jump Shift – Sprint T - Zone G – Awaken Q – Request Ball/Pass LMB (Hold) – Shoot LMB (Tap) - Fake Shoot E - Steal F - Dribble JOIN THE GROUP FOR CODES! Tags: Basketball, Kuroko No Basket, Anime Basketball, Anime
Last updated by the developer 15 Feb 2026, 14:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:08 | 88 | no change |
| 24 Aug 2026, 20:18 | 88 | no change |
| 14 Aug 2026, 20:16 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.