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[RUBBER] Project: Basketball

[RUBBER] Project: Basketball

A Roblox experience owned by BLOXMASTERZ.

SportsENanimesportsmultiplayer

Project: Basketball is a sports experience created on 2025-06-05. It has accumulated 560,214 lifetime visits and 3,315 favorites. The title holds an 88% like percentage. Currently, zero users are playing. The game features 5v5 matches and special moves.

Description (written by the developer; not a statement by this register)

WEEKLY UPDATES EVERY WEDNESDAY & SUNDAY! ⭐ NEXT CODE AT 5,000 LIKES AND 5,000 FAVOURITES! 🏀 Welcome To Project: Basketball! 🏀 Step onto the court and relive the hype of basketball! Choose your favourite players from the Generation of Miracles and beyond, each with unique abilities.. Features: 🔥 Complete in a 5v5 match ⚡ Zone Mode: Tap into your full potential and overwhelm your enemies with raw power. 🌀 Special moves: Activate signature techniques 👥 Team up: Play with friends or match up against real players worldwide. 💬 Play 5v5 multiplayer matches with friends or rivals. Teamwork, timing, and clutch plays are key. Controls: W, A, S, D – Move your player around Spacebar – Jump Shift – Sprint T - Zone G – Awaken Q – Request Ball/Pass LMB (Hold) – Shoot LMB (Tap) - Fake Shoot E - Steal F - Dribble JOIN THE GROUP FOR CODES! Tags: Basketball, Kuroko No Basket, Anime Basketball, Anime

Last updated by the developer 15 Feb 2026, 14:43 UTC.

0
playing (measured 10 Aug 2026, 16:23 UTC)
560,214
lifetime visits
88%
liked (5,012 👍 / 701 👎)
3,314
favourites (5.9 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERM] Ace
799 R$
[PERM] Sasuke
799 R$
[PERM] Rubber
599 R$
[PERM] Moon
599 R$
[PERM] Precision
599 R$
[PERM] Limitless
599 R$
[PERM] Cursed King
599 R$
[PERM] Spider
499 R$
[ZONE] Accuracy
399 R$
[ZONE] Limitless
399 R$
[PERM] Flower
299 R$
[ZONE] Thunderous
199 R$
Pastel Player Card
99 R$
Fart Emote
49 R$
[ZONE] Assister
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played The Game · welcome288,240 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0888no change
24 Aug 2026, 20:1888no change
14 Aug 2026, 20:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.