Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Slap Tower RNG [🎲]

Slap Tower RNG [🎲]

A Roblox experience owned by Chill Funny Games.

SimulatorENRNG mechanicsTower buildingSocial/Invite boost

Slap Tower RNG [🎲] is a simulator experience created on 2025-06-05. The game has recorded 2,401,455 lifetime visits and 164,894 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

😏Can you really break the tower by avoiding slap this time? 🎲Click the "Roll" Button to roll for the best slap item 🍀Invite a friend to get a roll boost chance 🥺 FOLLOW ME: https://www.roblox.com/users/5502989758/profile

Last updated by the developer 12 Aug 2025, 12:44 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
2,401,455
lifetime visits
88%
liked (2,807 👍 / 375 👎)
164,875
favourites (68.7 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN 🛠️
999 R$
Rainbow Carpet 😂
599 R$
Electric Slap⚡
299 R$
Ice Slap 🥶
299 R$
Inferno Slap 🔥
299 R$
Spin Slap 🔄
299 R$
Cactus Slap🌵
299 R$
Gravity Slap 💜
299 R$
Hacker Slap😏
299 R$
Speed Coil😭
79 R$
Gravity Coil 😏
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome1,441,084 · 0.00% win
Slap King 👑 · other190,715 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0288no change
3 Sept 2026, 07:5188no change
14 Aug 2026, 07:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.