(DELAY) Madness
A Roblox experience owned by Madness Official Developer Team.
HorrorENasymmetric multiplayerhorrorobjective-based
Description (written by the developer; not a statement by this register)
Welcome to MADNESS. This place was not meant to be found. Those who arrive here share one thing in common—choices that cannot be undone. When everything ended, you did not move on. You woke up here instead. MADNESS is a twisted realm where time feels endless and escape is only an illusion. Familiar faces roam this world—some may aid you, others will stand in your way. Every encounter leaves its mark. THRIVERS: Stay together, protect your team, and complete objectives before time runs out. EXECUTIONERS: Stop the thrivers by any means necessary. Ensure no one reaches the end. Once you enter, there is no turning back. This place does not forgive. This is your new reality. Infinitely Driven By Madness. Inspired by Forsaken.
Last updated by the developer 19 Aug 2026, 03:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 09:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.