[⭐] School RP #FR
A Roblox experience owned by ÉLITE FR..
RoleplayENschool liferoleplaymultiplayer activities
Created in 2025, [⭐] School RP #FR is a roleplay experience on Roblox with over 9.4 million lifetime visits. It records 99 playing now, a like rating of 91%, 85,506 favourites.
Description (written by the developer; not a statement by this register)
🏫 Discover School RP and create your own journey in a large, vibrant school! 👨🏫 Create your courses and have fun teaching your classmates. 🍳 Cook in an ultra-immersive system, prepare each ingredient, and serve your creations. 🛡️ Play a supervisor, enforce rules, and cooperate with staff using your walkie-talkie. 🎤 Take the Director's place, organize classes, and make announcements to everyone. 🏀 Enjoy realistic basketball, tennis, and soccer courts to have fun with friends or showcase your skills. 📏 Become a diligent student or showcase your sporting talents to shine in school. 🔎 Explore the rooms, discover secret areas, and experience an adventure full of surprises. ✨ Join School RP and dive into a fun, interactive, and always full of new experiences. Get ready to live your best school story! #SchoolFR #SchoolRP
Last updated by the developer 20 Sept 2026, 02:07 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Sept 2026, 03:50 | 99 | -27 |
| 21 Sept 2026, 02:50 | 126 | -25 |
| 21 Sept 2026, 01:50 | 151 | -22 |
| 21 Sept 2026, 00:50 | 173 | -112 |
| 20 Sept 2026, 23:50 | 285 | -92 |
| 20 Sept 2026, 22:50 | 377 | -81 |
| 20 Sept 2026, 21:50 | 458 | -95 |
| 20 Sept 2026, 20:50 | 553 | -115 |
| 20 Sept 2026, 19:50 | 668 | -30 |
| 20 Sept 2026, 18:50 | 698 | +45 |
| 20 Sept 2026, 17:50 | 653 | -57 |
| 20 Sept 2026, 16:50 | 710 | +54 |
| 20 Sept 2026, 15:50 | 656 | -2 |
| 20 Sept 2026, 14:50 | 658 | +32 |
| 20 Sept 2026, 13:50 | 626 | +17 |
| 20 Sept 2026, 12:51 | 609 | +71 |
| 20 Sept 2026, 11:50 | 538 | +52 |
| 20 Sept 2026, 10:50 | 486 | +57 |
| 20 Sept 2026, 09:50 | 429 | +62 |
| 20 Sept 2026, 08:50 | 367 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 22:31 | 92 | +1 |
| 22 Oct 2026, 22:30 | 91 | no change |
| 12 Oct 2026, 22:23 | 91 | no change |
| 2 Oct 2026, 22:22 | 91 | no change |
| 22 Sept 2026, 22:21 | 91 | no change |
| 21 Sept 2026, 03:50 | 91 | no change |
| 21 Sept 2026, 02:50 | 91 | no change |
| 21 Sept 2026, 01:50 | 91 | no change |
| 21 Sept 2026, 00:50 | 91 | no change |
| 20 Sept 2026, 23:50 | 91 | no change |
| 20 Sept 2026, 21:50 | 91 | no change |
| 20 Sept 2026, 20:50 | 91 | no change |
| 20 Sept 2026, 19:50 | 91 | no change |
| 20 Sept 2026, 18:50 | 91 | no change |
| 20 Sept 2026, 17:50 | 91 | no change |
| 20 Sept 2026, 16:50 | 91 | no change |
| 20 Sept 2026, 15:50 | 91 | no change |
| 20 Sept 2026, 14:50 | 91 | no change |
| 20 Sept 2026, 12:51 | 91 | no change |
| 20 Sept 2026, 10:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.