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Steal a Bird

Steal a Bird

A Roblox experience owned by Flying? or not?.

TycoonENidlestealthcollection

Steal a Bird is a tycoon experience created on 2025-06-05. It has accumulated 3,487,331 lifetime visits and 12,272 favorites. The game holds a 98% like percentage. Currently, zero players are active. The title supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

Collect Birds, earn Cash, and protect your Birds from sneaky bird thieves! Or... become a bird thieves yourself. 🐦👀 [How To Play] • Buy a Bird who appears from the portal! • Earn cash from the Birds! • Steal Birds from other players! • Become the player with the most worth! 🌙 Your birds keep earning even while you're offline — check back daily to grow your Birds! 🎁 Like the game, follow @Oio981 and Join the Group to unlock a FREE Legendary Bird! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 28 Jul 2026, 13:16 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
3,487,331
lifetime visits
98%
liked (32,739 👍 / 800 👎)
12,269
favourites (3.5 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
299 R$
2x Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reset Rebirths · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3498no change
24 Aug 2026, 04:3298no change
14 Aug 2026, 04:3198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.