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🚽 Epic Bathroom Warfare [XMAS]

🚽 Epic Bathroom Warfare [XMAS]

A Roblox experience owned by Epic Toilet War Group.

ShooterENboss fightgrindholiday event

Epic Bathroom Warfare [XMAS] is a shooter experience created on 2025-06-05. It has recorded 6,392,542 lifetime visits and 293,021 favorites. The title holds an 84% like percentage. Currently, zero users are playing the game. The description notes the addition of a playable boss toilet entity.

Description (written by the developer; not a statement by this register)

Last Update : - ADDED BOSS TOILET 4.0 PLAYABLE Kill toilet entities to earn more points and keep the grind to earn interesting characters! 🚽🚽

Last updated by the developer 3 Jun 2026, 14:21 UTC.

0
playing (measured 11 Aug 2026, 02:33 UTC)
6,392,542
lifetime visits
84%
liked (4,067 👍 / 797 👎)
293,027
favourites (45.8 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERCHARGED SPEAKERHEAD
300 R$
GET BOSS TOILET 4.0
250 R$
Energized TV
150 R$
2X Points
100 R$
Buzzsaw
100 R$
Clock Race Gamepass
100 R$
TV Upgrade
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Easy mode · progression372,176 · 0.00% win
Beat Hard Mode · progression338,474 · 0.00% win
Beat Insane Mode · progression309,738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:4584no change
12 Oct 2026, 23:3884no change
2 Oct 2026, 23:3884no change
22 Sept 2026, 23:3784no change
12 Sept 2026, 23:3584no change
2 Sept 2026, 23:3484no change
23 Aug 2026, 23:3384no change
13 Aug 2026, 23:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.