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[❄️] Smurfs Grow A Village

[❄️] Smurfs Grow A Village

A Roblox experience owned by Programmer Smurf.

TycoonENSmurfs IPVillage BuildingFarming

[❄️] Smurfs Grow A Village is a tycoon experience created on 2025-06-05. It has recorded 1,036,632 lifetime visits and 21,066 favorites. Currently, one user is playing. The experience holds an 89% like percentage. The description highlights map updates, new shop items, and gameplay mechanics involving planting seeds, harvesting crops, and upgrading the village environment.

Description (written by the developer; not a statement by this register)

Welcome to Smurfs Grow A Village A fresh breeze is rolling through the village with cozy new changes and improvements! ❄️ UPD 3.0 – Map Update! Explore the refreshed winter environment, discover new characters, and enjoy limited-time seasonal decorations that bring the village to life. ✨ New Shop Items! Check out the latest additions in the shop to help grow and customize your village even further. [How To Play] 🌱 Buy & plant seeds to grow fruits! 🍓 Harvest crops to earn gold! 💰 Use gold to upgrade your village! 🏡 Build, decorate, and show off your Smurf-tastic village!

Last updated by the developer 12 Mar 2026, 16:19 UTC.

1
playing (measured 11 Aug 2026, 00:30 UTC)
1,036,632
lifetime visits
89%
liked (3,435 👍 / 422 👎)
21,073
favourites (20.3 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Automated Carts
299 R$
Greedy Smurf
299 R$
2x Coins
299 R$
2x Level
149 R$
Superspeed
129 R$
VIP Chat Tag
99 R$
Smurfmobile
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome226,950 · 100.0% win
Smurfette · other34,392 · 11.8% win
Papa · other30,639 · 11.8% win
Hefty · other29,266 · 11.8% win
Farmer · other18,509 · 3.9% win
Brainy · other17,182 · 2.0% win
Clumsy · other1,645 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1989no change
14 Aug 2026, 15:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.