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Button Simulator Mythic

Button Simulator Mythic

A Roblox experience owned by UpsideGames.

SimulatorENincrementalpet collectionsimulator

Description (written by the developer; not a statement by this register)

Welcome To Button Simulator Mythic! 👋 🔴Step on buttons to earn Stats! 💎Collect and passively earn Crystals! 🏆Climb the leaderboards and be the button king! 🐶Hatch OP pets to help you move through the game! 📶Lagging? Use a FREE VIP Server! 👍Like the game and join the group for FREE auto hatch! 🐛Please report any bugs you find in our server Tags: Button Simulator, Buttons, Incremental Game, Upgrades, Runes, Achievements, Simulator, Fun, Voice, RNG, Ranks, Stats, Colors, Cartoon, Funny

Last updated by the developer 15 Apr 2026, 21:09 UTC.

0
playing (measured 15 Aug 2026, 14:03 UTC)
3,666
lifetime visits
73%
liked (32 👍 / 12 👎)
22
favourites (6.0 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

67
11,067 R$
x5 Hatch Luck
599 R$
+5 Pets Equipped
499 R$
+2 Pets Equipped
249 R$
x2 Hatch Luck
199 R$
Magic Eggs
199 R$
VIP
199 R$
x2 Cash
100 R$
x2 Crystals
100 R$
+100 Inventory Space
79 R$
x5 Cash

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome2,753 · 0.00% win
100 Button Presses · other579 · 0.00% win
1M Cash · progression306 · 0.00% win
Unlock Prestige! · progression222 · 0.00% win
10K Button Presses · other46 · 0.00% win
MeetADev · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.