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MUSTARD OBBY

MUSTARD OBBY

A Roblox experience owned by Kendrick's Mustardlings.

ObbyENmeme cultureobstacle coursesurreal humor

MUSTARD OBBY is an obby experience created on 2025-06-06. It has recorded 1,267,626 lifetime visits and 11,076 favorites. The experience holds a 42% like percentage. Currently, zero users are playing. The description notes 87 stages and progress saving features.

Description (written by the developer; not a statement by this register)

MUSTARD OBBY! 87 STAGES 🎮 PROGRESS SAVES💾✅ Get ready for the wildest obstacle course on Roblox – Mustard Obby! Inspired by the viral "Mustard" meme, this 87-stage obby is a chaotic, hilarious, and strangely deep journey through meme culture, surreal humor, and endless platforming challenges. tags: kendrick, mustard, blud, mango, phonk, blox fruits, tv off, jellybean

Last updated by the developer 10 Aug 2025, 20:57 UTC.

0
playing (measured 11 Aug 2026, 07:38 UTC)
1,267,626
lifetime visits
42%
liked (2,557 👍 / 3,527 👎)
11,058
favourites (8.7 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOD ADMIN
799 R$
[OP] MUSTARD SLAP HAND
299 R$
[OP] MAGIC CARPET
249 R$
[SALE] GRAVITY COIL
49 R$
[CHEAP] SLAP HAND
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Mustard Obby · welcome944,152 · 100.0% win
You Beat Mustard Obby! · progression58,689 · 0.00% win
Mustard Obby Secret Ending Completion · secret2,137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4214 August 2026 — 42 % liked24 August 2026 — 42 % liked3 September 2026 — 42 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:4942no change
24 Aug 2026, 13:3742no change
14 Aug 2026, 13:3642first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.