π The Impossible Bridge!
A Roblox experience owned by Smiling Productions.
ObbyENbridge obstacle coursechaos/trolling mechanicsmultiplayer race
Description (written by the developer; not a statement by this register)
π THE IMPOSSIBLE BRIDGE π βοΈ Use code "Release" to celebrate the game's release! π€£ Step onto the most chaotic, rage-inducing bridge out there! π§± Some bricks save you. Some bricks ruin your life. You wonβt know 'til you step. πYou have 5 minutes to make it across the Bridge and grab The Trophy! π Touching The Trophy DOUBLES the time for everyone else. π Check the BrickDexβ’ to learn what each crazy brick does. Thereβs a LOT. π₯ Play with your friends, mess them up, and see who actually survives. β¨ Having fun? Like the game or favorite it! π π Join our group for updates, and more games! π Tags: Impossible Bridge, Troll Bridge, Brick Game, Obby, Brick Obby, Random Tile Obby, Random Brick Obby, Trolling Bridge, Chaos Bridge, Color Brick Game, Bridge Race, Tower Of Hell, Classic Obby, Funny Game, Brick Puzzle, Tile Bridge, Obstacle Course, Multiplayer Obby, Strategy Obby, Time Race, Funny Moments, Classic, Jump, Challenge, Fun, Friends, Brainrot
Last updated by the developer 28 Dec 2025, 20:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Aug 2026, 23:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.