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Old Chosen One

Old Chosen One

A Roblox experience owned by Romaz Developments.

RoleplayENroleplaysandboxadmin powers

Old Chosen One is a roleplay experience created on 2025-06-06. The game has recorded 740,682 lifetime visits and 2,182 favorites. It currently has 0 players online. The title holds a 76% like percentage. The experience centers on a mechanic where the oldest player assumes administrative powers within the server environment.

Description (written by the developer; not a statement by this register)

Tired of admin games where every player has the same power as you? Ever wanted to be the only admin in a server full of players? Tired of being the test dummy of content creators who have admin powers on every game?! Well, this time the roles swap and you will get to be the only person with POWER... Old Chosen One is a funny sandbox roleplaying experience where the oldest player in the server (the one with the highest amount of Time) gets to be the admin (aka the chosen one) and experiment it's powers on up to 30 players! Private server buildings are saved automatically forever! Note: This game is has no stolen assets from The Chosen One, all assets and code were fair use, or re-created without stealing anything.

Last updated by the developer 3 Apr 2026, 03:06 UTC.

0
playing (measured 11 Aug 2026, 02:22 UTC)
740,682
lifetime visits
76%
liked (671 👍 / 208 👎)
2,179
favourites (2.9 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Player · welcome171,027 · 0.00% win
The Admin · other22,944 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.