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RakWOOF Survival v0.8a

RakWOOF Survival v0.8a

A Roblox experience owned by The Rake Doge Edition Group!.

HorrorENhorrorrounds-basedsurvival

Description (written by the developer; not a statement by this register)

☠️ The RakWOOF is a rounds-based game where you run and hide from a monster. 🌳 Don't try to play solo the game, RakWOOF got IA improved this time, he gonna detect any Sound. 🎧 Play with Headphones to hear RakWOOF's steps or sniffs. ⚠️ This game is being worked on by 1 person may occur: bugs, balancing tools, can take long update development. 🔨 If you experiment a shutdown in the server what you are, the game is being updating! v0.8a 📢 What's new? 🔘 Added 2 new items in tools section in the shop. 🔘 Removed rakwoof to put his big brother. 🔘 Change too much sounds to stupid sounds. Controls: Run - Shift // LT NightVision - N // Y (Need night vision tool) Parry - Q // B (melee weapons) Emotes - B // DPad Down

Last updated by the developer 17 May 2026, 02:02 UTC.

0
playing (measured 11 Aug 2026, 01:34 UTC)
2,746
lifetime visits
89%
liked (42 👍 / 5 👎)
53
favourites (19.3 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Death · other184 · 0.00% win
Glitch Night. · progression74 · 0.00% win
Red Night. · progression69 · 0.00% win
Night or Nightmare?? · progression65 · 0.00% win
Winter 25 · welcome56 · 0.00% win
Corruption or Glitch. · progression52 · 0.00% win
10 Streak. · progression35 · 0.00% win
Teddy? · collection33 · 0.00% win
Your first skin. · collection29 · 0.00% win
Medic. · other14 · 0.00% win
20 Streak · progression9 · 0.00% win
30 Streak. · progression7 · 0.00% win
Fire Axe. · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8918 August 2026 — 89 % liked27 September 2026 — 89 % liked18 August 202627 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 18:5389no change
18 Aug 2026, 12:3989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.