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newMassacre()

newMassacre()

A Roblox experience owned by souleup.

Description (written by the developer; not a statement by this register)

playground to test what i'm capable of, mainly will be a combat game with all the essentials in the future Shift - Sprint F - Block/PB R - Roll C - Crouch Q - Revive someone X - Execute someone Sprinting + Crouching - Slide

Last updated by the developer 3 May 2026, 12:23 UTC.

0
playing (measured 6 Sept 2026, 15:16 UTC)
588
lifetime visits
100%
liked (8 👍 / 0 👎)
5
favourites (8.5 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
199 R$
Radio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

? · other5 · 0.00% win
? · other4 · 0.00% win
? · other3 · 0.00% win
? · other3 · 0.00% win
? · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.