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Grape Ravine 🍇    ✨(Obby King)✨

Grape Ravine 🍇 ✨(Obby King)✨

A Roblox experience owned by Big Time Trouble.

ObbyENobstacle coursetier 3 difficultycosmetic rewards

Grape Ravine 🍇 ✨(Obby King)✨ is an obby genre experience created on 2025-06-06. The game has recorded 1,588,474 lifetime visits and 76,532 favorites. Currently, zero users are playing. The title has a 69% like percentage. Features include badges and commands for /korblox and /headless.

Description (written by the developer; not a statement by this register)

Map for obby kings. If you read this, you should join immediately. Difficulty: Tier 3 Pc Shiftlock ☑️ Mobile ShiftLock ☑️ Badges☑️ Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 31 Oct 2025, 18:29 UTC.

0
playing (measured 11 Aug 2026, 00:36 UTC)
1,588,474
lifetime visits
69%
liked (316 👍 / 143 👎)
76,532
favourites (48.2 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥Admin Commands🔥
449 R$
🎺Boombox🪇
64 R$
💙Gravity Coil🪻
34 R$
❤️Speed Coil🚩
24 R$
⭐VIP⭐
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grape Ravine🍇 · other1,028,806 · 0.00% win
Beat the game! · progression180,723 · 0.00% win
??? · other143,596 · 0.00% win
You've found gabe · secret94,462 · 0.00% win
You've found blueberry! · collection46,422 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.