[NEW] Kawaii & Cutecore Outfit Ideas
A Roblox experience owned by lttl doll.
RoleplayENoutfit shopkawaii aestheticUGC catalog
[NEW] Kawaii & Cutecore Outfit Ideas is a roleplay experience created on 2018-08-22. The game has recorded 756,197 lifetime visits and 9,633 favorites. Currently, zero players are active. The title holds a 53% like percentage. The description indicates the content features duo and solo outfit ideas, with a note regarding UGC ownership and removal requests.
Description (written by the developer; not a statement by this register)
Kawaii & Cutecore Outfit Ideas💗 Many duo & solo outfits All in-game purchases stay in your inventory! Make sure to leave a like to help us grow 🍡 Join the group for more! https://www.roblox.com/communities/4378552/lttl-doll#!/about I DON'T OWN ANY OF THE UGC AND MOST OF THE CLOTHES IN THE GAME If you want your UGC or CLOTHES removed, please comment on my group wall (i will 100% remove it) Tags: Matching, Outfit, Matching outfits, Outfit shop, Outfit ideas, Cheap, Cheap Outfits, Preppy, Y2K, Summer, Outfit Store, Shopping, Emo, DH, Hair combo, Try on, Buy, Trendy outfits, Soft, Streetwear, Aesthetic, Cute outfits, Avatar, Hair, Shop, Da hood, Clothing, Matching clothes, Outfit ideas shop, Trendy outfits, Catalog, Outfit Loader, Matching, Matching Fits, Home store, Avatars, Steal Outfits, tt, Dh style, Mall, kawaii, sanrio, cute
Last updated by the developer 9 Jan 2026, 23:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.