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Stud Breakers DEMO! CORRUPT SOON

Stud Breakers DEMO! CORRUPT SOON

A Roblox experience owned by Tofu's Games.

ShooterENwave-based combatbetaPhighting-inspired

Description (written by the developer; not a statement by this register)

Stud Breakers [BETA] //Inspired by Phighting\\ Stud Breakers is a wave-based combat game where you and other players face off against enemies in battles. Smash through waves, Buy Skins!, And much more! Includes!: Fast-paced, skill-based combat Team up or fight solo in dynamic arenas Challenging enemy waves with increasing difficulty Unique weapons and gear upgrades Regular updates with new content and features Beta Notice: Stud Breakers is currently in beta, which means you may encounter bugs or unfinished features. We’re actively working to improve the game based on your feedback—thank you for testing and helping shape its future! But some bugs make the game more fun! Make sure to Join the group for rewards! Current Version (1.1)

Last updated by the developer 3 Aug 2026, 07:24 UTC.

0
playing (measured 14 Aug 2026, 08:17 UTC)
570
lifetime visits
92%
liked (12 👍 / 1 👎)
9
favourites (15.8 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cherry Pack!
79 R$
Diamond Sword Skin! (LIMITED TIME)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome66 · 0.00% win
Joined the group! · social22 · 0.00% win
Meet a developer! · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.