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All At Once [C:S]

All At Once [C:S]

A Roblox experience owned by awesome.wav.

Fighting & PvPENfightinglarpinganime-inspired

Description (written by the developer; not a statement by this register)

the ultimate larping game fighting game inspired by Jujutsu Shenanigains, Item Asylum, etc... All At Once, formerly known as Contract: Shenanigains.

Last updated by the developer 29 Aug 2026, 20:19 UTC.

0
playing (measured 29 Aug 2026, 23:52 UTC)
740
lifetime visits
94%
liked (29 👍 / 2 👎)
17
favourites (23.0 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Humble Beginnings · welcome37 · 0.00% win
burnt to a crisp · other21 · 0.00% win
Trickstab · other18 · 0.00% win
all roads lead to rome · progression17 · 0.00% win
DAYUM · other14 · 0.00% win
We'll Be Right Back! · other9 · 0.00% win
Sweet Victory! · social8 · 0.00% win
GOTTA GO FAST · other4 · 0.00% win
Not Today! · other3 · 0.00% win
override · other2 · 0.00% win
Baby Steps · welcome0 · 0.00% win
Natural Born · other0 · 0.00% win
you monster! · other0 · 0.00% win
Murderous Fellow · other0 · 0.00% win
total maniac · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949330 August 2026 — 92 % liked9 September 2026 — 93 % liked29 September 2026 — 93 % liked20 October 2026 — 94 % liked30 August 202620 October 2026
4 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 00:0294+1
29 Sept 2026, 23:1693no change
9 Sept 2026, 14:4993+1
30 Aug 2026, 12:3492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.