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BLOX VALLEY [Real-Life Timing]

BLOX VALLEY [Real-Life Timing]

A Roblox experience owned by VortexStrike Studios.

SimulatorENfarmingsimulationoffline-progress

Description (written by the developer; not a statement by this register)

🍎🧑🏻‍🌾 BLOX VALLEY 🧑🏻‍🌾🍎 Welcome to Roblox’s first real-time, fully functional farm-adventure experience! 🌾🌾 Plant and harvest your own crops, raise animals, and build the farm of your dreams while exploring a world full of surprises and adventures. Thanks to real-time gameplay, your farm continues to grow and live even when you’re ✨ OFFLINE. ✨ Team up with friends, discover hidden secrets as you shape your own farming story. Whether you’re looking for a peaceful countryside life or thrilling adventures beyond the fields, this game has it all. This isn’t just a farm game — it’s your adventure. 🌾🐓✨ This game is an early production, it may contain bugs, errors. Thanks for your understanding. Have Fun 🌾🐓✨

Last updated by the developer 26 Jan 2026, 15:39 UTC.

0
playing (measured 13 Aug 2026, 06:17 UTC)
4,146
lifetime visits
63%
liked (10 👍 / 6 👎)
45
favourites (10.9 per 1k visits)
6 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
399 R$
2x Grow Speed
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Carrot Lover · collection901 · 0.00% win
100 Dollars! · other255 · 0.00% win
Lumberjack · collection6 · 0.00% win
10000 Dollars! · progression5 · 0.00% win
Where am I ?! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.