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[🌽] Steal a Crop

[🌽] Steal a Crop

A Roblox experience owned by v's are grate.

TycoonENstealing mechanicgarden simulationrarity collection

[🌽] Steal a Crop is a tycoon experience created on 2025-06-07. It has accumulated 1,585,138 lifetime visits and 27,649 favorites. The game holds a 67% like percentage. Currently, zero players are active. The description highlights mechanics involving stealing crops, upgrading gardens, and offline growth. It supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

😈STEAL from other players 😡Get REVENGE 🏆Collect RARE crops 🔨UPGRADE your garden 💸Become the RICHEST 👍 Like the game and join the group 🌶️ Next Guaranteed GODLY Every 10,000 Likes! 🌱 Grows Offline! 💻 Supports Desktop, Mobile and Tablet players [IGNORE] GAG, trading, crops, raccoon, steal a brain rot, brainrot, Italian brainrot, crop, grow a, grow a garden, garden

Last updated by the developer 22 Feb 2026, 05:51 UTC.

0
playing (measured 11 Aug 2026, 00:52 UTC)
1,585,138
lifetime visits
67%
liked (338 👍 / 170 👎)
27,640
favourites (17.4 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Defense
149 R$
[OP] Super Hand
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome823,859 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked3 September 2026 — 66 % liked23 September 2026 — 67 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 14:2167+1
3 Sept 2026, 14:0666-1
14 Aug 2026, 11:4767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.