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Clumsy Survival (DISCONTINUED)

Clumsy Survival (DISCONTINUED)

A Roblox experience owned by Iduno Watodu.

MinigamesENragdoll physicsminigame hubsurvival scenarios

Description (written by the developer; not a statement by this register)

!!!!! CLUMSY SURVIVAL WILL NO LONGER BE GETTING MAJOR UPDATES OR BUG FIXES REGARDING RECENT PLATFORM CHANGES !!!!! !!! THIS GAME IS NOWHERE NEAR FINISHED, SO EXPECT BUGS AND PARANORMAL ACTIVITES !!! Run, fall, splat, slash, fight, strike, hide, survive, win, and lose. A true and absolute ragdoll game, survive various scenarios and phenomena! Rewards are reduced below 15 players. Please note: You are controlling a purposefully clumsy and flimsy ragdoll, treat it as such. Controls are displayed in-game, toggle with B. Contributions: @LongAwesomeNinja - Programming, Map making, UI design, & Art @pixlefool - Map making & Honorable guinea pig There are currently 7 minigames. More to come. report any and all bugs you may encounter or see in the communications server! anybody who mentions the creation date will be BANNED!!!

Last updated by the developer 19 Jun 2026, 06:58 UTC.

0
playing (measured 28 Aug 2026, 03:05 UTC)
918
lifetime visits
93%
liked (13 👍 / 1 👎)
25
favourites (27.2 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 03:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Rookie19 · 0.00% win
Tough Luck13 · 0.00% win
Fall From Grace4 · 0.00% win
Genius Award2 · 0.00% win
M.A.D0 · 0.00% win
Survival of the Fittest0 · 0.00% win
Brain Food0 · 0.00% win
Think Fast0 · 0.00% win
Cold Hands0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.