Jarwo Tower🏍️
A Roblox experience owned by Wacana Works.
HorrorIDAdit Sopo Jarwohorror chaseobby
Jarwo Tower🏍️ is a horror experience created on 2025-06-07. It has recorded 3,639,371 lifetime visits and 403,349 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description notes it is a fan-made project not affiliated with MD Animation or Adit Sopo Jarwo rights holders.
Description (written by the developer; not a statement by this register)
🗣️ "Woi, cepat sembunyi wak, Bang Jarwo datang!!" Selamat datang di Jarwo Tower – Tower penuh keanehan dan teriakan misterius! 😱 Bisa nggak kamu bertahan dari kejaran Bang Jarwo si Anomali yang mengamuk dan ngejar kamu? IMPORTANT! : This game is a fan-made project and is not officially affiliated with "MD Animation" or any rights holders of "Adit Sopo Jarwo" ⚠️ All copyrights and trademarks belong to their respective owners. If any party has concerns or wishes to request content removal, please contact us. We will respectfully comply! 👍 Like if you managed to survive the chase! 📢 Join our Wacana Works community for game updates and announcements. Tower Contributor : ZedVFX / Nazu_777 / EvolveArtz / Esa_Chandra Scripter : MaDratixr / ZedVFX Tags: jarwo tower, jarwo, tower, obby, anomali, scream tower, scary tower, jarwo scream, parkour, scary but fun, troll tower
Last updated by the developer 6 Jul 2026, 13:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:07 | 92 | no change |
| 14 Aug 2026, 04:06 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.