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Grow a Mine ⛏️

Grow a Mine ⛏️

A Roblox experience owned by DaCoolStudio.

TycoonENidletycoonmining

Grow a Mine ⛏️ is a tycoon experience created on 2025-06-07. It has recorded 1,316,669 lifetime visits and 90,399 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description outlines hiring miners, placing them, and buying upgrades to boost profits.

Description (written by the developer; not a statement by this register)

💎 Welcome to Grow a Mine! 💎 Are you ready to grow the biggest mine ever? Hire miners from the shop, place them, wait as they dig, and collect the profits! Have fun! [How To Play] • Go to the shop and hire a miner! • Place the miner in your Mine! • Buy upgrades to boost your miners! • Hire more miners and upgrade them! ⭐ Your mine keeps working while you’re offline! ⭐

Last updated by the developer 31 Dec 2025, 07:43 UTC.

0
playing (measured 11 Aug 2026, 00:49 UTC)
1,316,669
lifetime visits
79%
liked (371 👍 / 101 👎)
90,388
favourites (68.6 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Grow A Mine! · welcome569,691 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked23 September 2026 — 79 % liked13 October 2026 — 79 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0479no change
13 Oct 2026, 16:0379no change
23 Sept 2026, 16:0179no change
14 Aug 2026, 13:2079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.