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[REMASTERED] Semeru Hiking Simulator 1:1

[REMASTERED] Semeru Hiking Simulator 1:1

A Roblox experience owned by ARAH PULANG STUDIO.

SimulatorENmountain climbingsurvival simulationrealistic physics

[REMASTERED] Semeru Hiking Simulator 1:1 is a simulator experience created on 2025-06-07. The game has accumulated 2,825,359 lifetime visits and 7,686 favorites. It currently has 0 players online. The experience holds an 86% like percentage. The description indicates a 1:1 scale map featuring dynamic body temperature and camping systems.

Description (written by the developer; not a statement by this register)

Welcome back to Mount Semeru (Mahameru Peak) with a completely NEW experience! ⛰️✨ This 1:1 scale map has been完全重制 into a more realistic climbing simulation. You are no longer just walking around, but must survive in the cold temperatures and challenging mountain weather. Prepare yourself, set up the tent, and prove that you can reach the Summit of the Gods! ⚙️ New Climbing Features: 🌡️ Dynamic Body Temperature: The air on the mountain is very cold! Seek warmth or your character will start to freeze. ⛺ Camping System: Collect coins during hikes to purchase and upgrade tents as shelter from storms. ⚡ Stamina Management: Control your breath and steps. Don't keep running on steep slopes to avoid exhaustion. 🎒 Equipment Store: Buy safety tools and supplies before embarking on your long journey.

Last updated by the developer 7 Aug 2026, 11:51 UTC.

0
playing (measured 11 Aug 2026, 02:07 UTC)
2,825,359
lifetime visits
86%
liked (1,375 👍 / 217 👎)
7,719
favourites (2.7 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER VIP
200 R$
TENDA VIP
100 R$
carry system
39 R$
Guitar
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE GOAL OF CLIMBING IS TO GO HOME SAFELY · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3086no change
24 Aug 2026, 06:2386no change
14 Aug 2026, 06:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.