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[ NEW ] 👟 NEED MORE SPEED 👟

[ NEW ] 👟 NEED MORE SPEED 👟

A Roblox experience owned by Medzy Studio.

RacingENRacingDriftingSpeed

Need More Speed is a racing experience created on June 7, 2025. It has accumulated 1,100,051 lifetime visits and currently has 6 players. The game holds 1,869 favorites and maintains a 56% like percentage. Tags include racing, speed, drifting, and chaos.

Description (written by the developer; not a statement by this register)

🏁 Welcome To Need More Speed! ⚡🚗 Will you be able to become a legend? 🛎 Like and follow to show your support! 👍 ✨ This is our latest game—give it a spin and let us know what you think! ✨ 🌟 Found a bug or have suggestions? Drop a message on the group wall! ❗ 💬 We’re always looking to improve the ride. Special thanks to MaxXD_22 for inspiring us with Need More Heat! Tags: Racing, Speed, Need More, Fast, Endings, Drifting, Chaos

Last updated by the developer 19 Jul 2026, 01:00 UTC.

6
playing (measured 11 Aug 2026, 11:46 UTC)
1,100,051
lifetime visits
57%
liked (340 👍 / 259 👎)
1,926
favourites (1.8 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:464first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X10 Speed
398 R$
Your Avatar
249 R$
X2 Speed
149 R$
Help Pass
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending ? · progression110,443 · 37.5% win
Winner Ending. · progression62,178 · 20.6% win
Merciful Ending. · progression39,831 · 14.1% win
Fear Ending · progression11,386 · 4.5% win
Bad Ending. · progression4,055 · 1.3% win
Brainrot Event! · other112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

565756.514 August 2026 — 56 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4957+1
14 Aug 2026, 14:4956first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.