Rate And Donate 💸
A Roblox experience owned by Altara Project.
Social & hangoutENavatar fashionsocial hangoutdonation booth
Rate And Donate 💸 is a social-hangout experience created on 2025-06-07. The game has recorded 2,654,888 lifetime visits and 313,380 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Rate And Donate 💸 is a fun social game where you can support others with Robux and rate unique avatars & outfits! Set up your custom stand, show off your style, and earn Robux through donations. 💸 Donate to support cool avatars, clothing, and gamepasses ⭐ Rate others and climb the avatar leaderboard 🎯 Get inspired by amazing styles and level up your look 😎 Spread positivity by giving thoughtful ratings 🦑 Play bonus modes like Squid Game, mini-games & more! 🔧 Upload clothing & gamepasses to auto-display on your stand. Donations are made via purchases and may take up to a week to process. Pending Robux: https://www.roblox.com/transactions 🌟 Like, favorite, and join our group for perks & updates: https://www.roblox.com/communities/33317987/Universe-Donations#!/about Tags: #Donate, #Rate, #Avatar, #Fashion, #Squid Game, #Hangout, #Social, #RP, #UGC, #Gamepasses, #Booths
Last updated by the developer 28 Feb 2026, 09:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:00 | 88 | no change |
| 14 Aug 2026, 06:53 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.