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[UGC] Wait in Line For Shrek

[UGC] Wait in Line For Shrek

A Roblox experience owned by Waiting Studios.

RoleplayENshrekwaiting simulationugc

Description (written by the developer; not a statement by this register)

Wait in line for skrek! ⭐- Favorite and leave a 👍like for more endings and updates! Game is supported on all platforms PC 🖥️, mobile 📱, and tablet 📟

Last updated by the developer 31 Jul 2025, 18:51 UTC.

0
playing (measured 10 Aug 2026, 22:49 UTC)
35,316
lifetime visits
89%
liked (540 👍 / 64 👎)
10,948
favourites (310.0 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Cash
199 R$
Save Cash
149 R$
Auto Enter
99 R$
Auto Cut
79 R$
Rare Receipts
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome26,738 · 100.0% win
YOU MET SHREK · other2,710 · 0.00% win
Supporter · other147 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked5 September 2026 — 89 % liked25 September 2026 — 89 % liked5 October 2026 — 89 % liked15 October 2026 — 89 % liked25 October 2026 — 89 % liked16 August 202625 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:4789no change
15 Oct 2026, 03:3789no change
5 Oct 2026, 03:3689no change
25 Sept 2026, 03:3589no change
5 Sept 2026, 02:3689no change
16 Aug 2026, 02:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.