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steal a SuperHero

steal a SuperHero

A Roblox experience owned by richer than before.

TycoonENstealing mechanicworker managementsuperhero theme

Description (written by the developer; not a statement by this register)

Welcome to Steal a Hero 🔥 Get best workers and Become Best Player in world 🧠 You can steal jobs/heroesfrom other players 🥳 Like and Join Group for new Update 👍

Last updated by the developer 14 Jun 2025, 00:44 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
152,743
lifetime visits
91%
liked (454 👍 / 44 👎)
333
favourites (2.2 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,499 R$
Fly Carpet !
249 R$
2x Money
200 R$
VIP
199 R$
Teleporter
149 R$
Guards
99 R$
Invisibility
99 R$
MEGA SLAP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9115 August 2026 — 91 % liked4 September 2026 — 91 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:4891no change
15 Aug 2026, 07:1591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.