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Operation Yellow [Chapter 2]

Operation Yellow [Chapter 2]

A Roblox experience owned by CHD Development Studio.

HorrorENhorrorco-opstory-driven

Operation Yellow [Chapter 2] is a horror experience created on 2025-06-07. It currently has 343 players. The game has accumulated 18,474,135 lifetime visits. It holds 398,983 favorites. The like percentage is 90.

Description (written by the developer; not a statement by this register)

Chapter Two is now released! Like for chapter 3! 🧪 Deep beneath the Schell Creek mines, a hidden facility tried to weaponize fear with a hallucinogenic yellow gas. It was meant to harden soldiers. Instead, it shattered minds, twisted creatures into horrific killers, and locked the lab in emergency shutdown. You arrive long after the incident, with 3 Objectives. Override blast doors, purge data centers, burn the evidence of Experiments Y-35 and Y-36, and search for an exit as Yellow seeps through vents and walls. The deeper you go, the less you can trust your eyes. Do you have what it takes to make it out alive? ⚠️ WARNING: Contains jumpscares, intense audio, hallucination effects, and flashing lights. 🎖️ COMMUNITY: Join CHD and follow the creator for rewards, sneak peeks, and future chapters of Operation Yellow. TAGS: Horror, Psychological, Story, Survival, Escape, Lab, Gas, Monster, Thriller, Co-op, Multiplayer, Friends, Scary, Fear

Last updated by the developer 27 Aug 2026, 00:01 UTC.

79
playing (measured 31 Aug 2026, 08:50 UTC)
18,794,356
lifetime visits
90%
liked (57,825 👍 / 6,491 👎)
410,703
favourites (21.9 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

79618348.510 August 202631 August 2026
230 measurements spanning 21 days, net -250. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 230
Measured (UTC)PlayersChange
31 Aug 2026, 08:5079-34
31 Aug 2026, 07:50113+5
31 Aug 2026, 06:50108-14
31 Aug 2026, 05:50122+12
31 Aug 2026, 04:50110-46
31 Aug 2026, 03:50156+17
31 Aug 2026, 02:50139-49
31 Aug 2026, 01:50188-21
31 Aug 2026, 00:50209-12
30 Aug 2026, 23:50221+23
30 Aug 2026, 22:50198-36
30 Aug 2026, 21:50234-41
30 Aug 2026, 20:50275+24
30 Aug 2026, 19:50251-7
30 Aug 2026, 18:50258+20
30 Aug 2026, 17:50238-16
30 Aug 2026, 16:50254-15
30 Aug 2026, 15:50269+35
30 Aug 2026, 14:50234+12
30 Aug 2026, 13:50222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thermal Vision
399 R$
OP:Y Investor
199 R$
Bright Light
99 R$
Athlete
99 R$
Aura
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Operation Yellow · welcome9,268,932 · 100.0% win
Your True Purpose · other4,683,583 · 84.5% win
Better Safe than Sorry · other2,261,214 · 43.1% win
Escape the Lab · progression2,048,259 · 38.0% win
Operation Yellow Chapter 2 · progression643,808 · 15.6% win
A Brave Volunteer · other570,016 · 11.5% win
A bit TOO Resourceful · other298,700 · 3.4% win
Group Member · social281,449 · 8.3% win
Deathless Run · other90,305 · 1.8% win
Can't touch this. · other54,146 · 1.5% win
Operation Yellow Chapter 2 Solo · progression7,538 · 0.30% win
INSANITY · other4,269 · 0.00% win
What a Camper · other961 · 0.20% win
Back 2 Back · other705 · 0.20% win
Har Har Har · other641 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 202622 October 2026
237 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 237
Measured (UTC)% likedChange
22 Oct 2026, 17:2390no change
12 Oct 2026, 17:2290no change
2 Oct 2026, 17:2190no change
22 Sept 2026, 17:2090no change
12 Sept 2026, 17:1890no change
2 Sept 2026, 17:1690no change
31 Aug 2026, 08:5090no change
31 Aug 2026, 07:5090no change
31 Aug 2026, 06:5090no change
31 Aug 2026, 05:5090no change
31 Aug 2026, 04:5090no change
31 Aug 2026, 03:5090no change
31 Aug 2026, 02:5090no change
31 Aug 2026, 01:5090no change
31 Aug 2026, 00:5090no change
30 Aug 2026, 23:5090no change
30 Aug 2026, 22:5090no change
30 Aug 2026, 21:5090no change
30 Aug 2026, 20:5090no change
30 Aug 2026, 19:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.