Operation Yellow [Chapter 2]
A Roblox experience owned by CHD Development Studio.
HorrorENhorrorco-opstory-driven
Operation Yellow [Chapter 2] is a horror experience created on 2025-06-07. It currently has 343 players. The game has accumulated 18,474,135 lifetime visits. It holds 398,983 favorites. The like percentage is 90.
Description (written by the developer; not a statement by this register)
Chapter Two is now released! Like for chapter 3! 🧪 Deep beneath the Schell Creek mines, a hidden facility tried to weaponize fear with a hallucinogenic yellow gas. It was meant to harden soldiers. Instead, it shattered minds, twisted creatures into horrific killers, and locked the lab in emergency shutdown. You arrive long after the incident, with 3 Objectives. Override blast doors, purge data centers, burn the evidence of Experiments Y-35 and Y-36, and search for an exit as Yellow seeps through vents and walls. The deeper you go, the less you can trust your eyes. Do you have what it takes to make it out alive? ⚠️ WARNING: Contains jumpscares, intense audio, hallucination effects, and flashing lights. 🎖️ COMMUNITY: Join CHD and follow the creator for rewards, sneak peeks, and future chapters of Operation Yellow. TAGS: Horror, Psychological, Story, Survival, Escape, Lab, Gas, Monster, Thriller, Co-op, Multiplayer, Friends, Scary, Fear
Last updated by the developer 15 Jul 2026, 00:25 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 16:50 | 338 | +3 |
| 24 Aug 2026, 15:50 | 335 | +15 |
| 24 Aug 2026, 14:50 | 320 | +33 |
| 24 Aug 2026, 13:50 | 287 | +31 |
| 24 Aug 2026, 12:50 | 256 | +35 |
| 24 Aug 2026, 11:50 | 221 | +43 |
| 24 Aug 2026, 10:50 | 178 | no change |
| 24 Aug 2026, 09:50 | 178 | +10 |
| 24 Aug 2026, 08:50 | 168 | -19 |
| 24 Aug 2026, 07:50 | 187 | no change |
| 24 Aug 2026, 06:50 | 187 | +4 |
| 24 Aug 2026, 05:50 | 183 | -120 |
| 24 Aug 2026, 04:50 | 303 | -50 |
| 24 Aug 2026, 03:50 | 353 | -28 |
| 24 Aug 2026, 02:50 | 381 | +6 |
| 24 Aug 2026, 01:50 | 375 | +7 |
| 24 Aug 2026, 00:50 | 368 | -100 |
| 23 Aug 2026, 23:50 | 468 | +45 |
| 23 Aug 2026, 22:50 | 423 | -75 |
| 23 Aug 2026, 21:50 | 498 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:50 | 90 | no change |
| 24 Aug 2026, 15:50 | 90 | no change |
| 24 Aug 2026, 14:50 | 90 | no change |
| 24 Aug 2026, 13:50 | 90 | no change |
| 24 Aug 2026, 12:50 | 90 | no change |
| 24 Aug 2026, 11:50 | 90 | no change |
| 24 Aug 2026, 10:50 | 90 | no change |
| 24 Aug 2026, 09:50 | 90 | no change |
| 24 Aug 2026, 08:50 | 90 | no change |
| 24 Aug 2026, 07:50 | 90 | no change |
| 24 Aug 2026, 06:50 | 90 | no change |
| 24 Aug 2026, 05:50 | 90 | no change |
| 24 Aug 2026, 04:50 | 90 | no change |
| 24 Aug 2026, 03:50 | 90 | no change |
| 24 Aug 2026, 02:50 | 90 | no change |
| 24 Aug 2026, 01:50 | 90 | no change |
| 24 Aug 2026, 00:50 | 90 | no change |
| 23 Aug 2026, 23:50 | 90 | no change |
| 23 Aug 2026, 22:50 | 90 | no change |
| 23 Aug 2026, 21:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.