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Be A Brainrot🧠

Be A Brainrot🧠

A Roblox experience owned by lolo x moon.

TycoonENcreature chaostycoonskin trading

Description (written by the developer; not a statement by this register)

🧠 Become a Brainrot – the ultimate creature chaos simulator and tycoon! 🧠 🍴 Devour weird creatures to grow longer 💪 Take down rival Brainrots to grow stronger 💰 Hunt players to steal their Cash 🌟 Unlock and collect rare Brainrot skins 🤝 Trade Brainrot skins with others 🔔 New updates weekly! Follow the game so you don’t miss out! ✨ 🧡 Made by @808hippo & @monsooons

Last updated by the developer 11 Jun 2025, 05:48 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
122,154
lifetime visits
84%
liked (168 👍 / 32 👎)
94
favourites (0.8 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10k Starting Size
249 R$
2x Size
199 R$
2x Cash
199 R$
+5k Starting Size
149 R$
+1,000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome94,923 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 October 2026 — 84 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 13:4984no change
15 Aug 2026, 09:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.