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DISTORTED REALITY EARLY ACCESS

DISTORTED REALITY EARLY ACCESS

A Roblox experience owned by eclipse's bunker.

HorrorENasymmetrical horror1v10 gameplaysurvival

Description (written by the developer; not a statement by this register)

WELCOME TO DISTORTED REALITY A 1v10 horror asymmetrical game inspired by PIllar Chase 2, Forsaken, and Outcome Memories For survivors, work, stick together, and survive against the corrupted And for the corrupted? You know what to do: hunt them down and leave no life remaining before the timer ends Enjoy! GAME INFOS: - Press F to enable the flashlight - Press C to slide - Q, E, R, and T to use abilities - Left shift to sprint - Left mouse button to use basic attack NOTE This project is actively being improved and reworked. Expect frequent changes as systems are refined. Feedback is highly appreciated and helps shape future updates. Thank you for playing and supporting development.

Last updated by the developer 27 Jul 2026, 06:23 UTC.

0
playing (measured 22 Aug 2026, 21:21 UTC)
919
lifetime visits
100%
liked (21 👍 / 0 👎)
13
favourites (14.1 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3485 donation
3,485 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First and Favorite · welcome161 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.