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🌴Chase's Murder Mystery 2

🌴Chase's Murder Mystery 2

A Roblox experience owned by Secret Killers 2.

Social & hangoutENMurder MysteryRole-basedSocial Deduction

🌴Chase's Murder Mystery 2 is a social-hangout experience created on 2025-06-08. The game has accumulated 804,464 lifetime visits and 61,905 favorites. Currently, zero users are playing. The title holds a 72% like percentage. The description outlines roles including Murderer, Sheriff, and Innocent, alongside mechanics for coins and progress saving.

Description (written by the developer; not a statement by this register)

Choose your role—Murderer, Sheriff or Innocent—and play to kill, protect or simply survive. 🎉 Like the game & join the group for x250 shiny Luck! 💎 Roblox Premium players get +500 Coins every 5 minutes! 🔒 Your progress is saved forever—jump back in anytime! Invite your pals and see who can win! 🌟 🔎 Tags: Murder Mystery X, Murder Mystery, Murder Mystery 3, Murder Mystery K, Murder Mystery A, Murder Mystery Killer, Chases MM2, Murder Mystery 2, Murder Mystery 4, Murder Mystery 5, Murder Mystery 7, Murder Mystery 8, Murder Mystery 9, Murderer Mystery Z, Murder Mystery V, MMV, Russian MM2, Valp's MM2, Vanil's MM2, Angelazz MM2, TRAITOR, MURDERER, Camper, Sheriff, Hero, Chaos, Innocent, Knife, Gun

Last updated by the developer 8 Jun 2025, 19:44 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
804,464
lifetime visits
72%
liked (261 👍 / 101 👎)
61,903
favourites (76.9 per 1k visits)
8 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.