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Steal a Dragon [🐲]

Steal a Dragon [🐲]

A Roblox experience owned by Huge Clock.

TycoonENdragonstealthrebirth

Steal a Dragon [🐲] is a tycoon experience created on 2025-06-08. It has accumulated 5,915,853 lifetime visits and 10,250 favorites. The game holds a 95% like percentage. Currently, zero players are active. The description outlines mechanics including buying dragons, sneaking into bases, rebirthing for bonuses, and using gear.

Description (written by the developer; not a statement by this register)

🐲 Welcome to Steal a Dragon! 👍 Like the game and join the group How to Play: 🐲 Buy Dragon to earn cash 🕵️ Sneak into enemy bases and steal their best Dragons 💸 Stack your garage and grow your income 🔥 Rebirth for insane bonuses 🧢 Use gear and slaps to troll other players! 💻 Supports Desktop, Mobile, and Tablet players

Last updated by the developer 7 Jan 2026, 02:27 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
5,915,853
lifetime visits
95%
liked (14,688 👍 / 725 👎)
10,245
favourites (1.7 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
340 R$
2x Cash
245 R$
Auto Collect
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,081,205 · 100.0% win
Hacker Badge · other293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:1995no change
24 Aug 2026, 00:1895no change
14 Aug 2026, 00:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.