Steal a Dragon [🐲]
A Roblox experience owned by Huge Clock.
TycoonENdragonstealthrebirth
Steal a Dragon [🐲] is a tycoon experience created on 2025-06-08. It has accumulated 5,915,853 lifetime visits and 10,250 favorites. The game holds a 95% like percentage. Currently, zero players are active. The description outlines mechanics including buying dragons, sneaking into bases, rebirthing for bonuses, and using gear.
Description (written by the developer; not a statement by this register)
🐲 Welcome to Steal a Dragon! 👍 Like the game and join the group How to Play: 🐲 Buy Dragon to earn cash 🕵️ Sneak into enemy bases and steal their best Dragons 💸 Stack your garage and grow your income 🔥 Rebirth for insane bonuses 🧢 Use gear and slaps to troll other players! 💻 Supports Desktop, Mobile, and Tablet players
Last updated by the developer 7 Jan 2026, 02:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:19 | 95 | no change |
| 24 Aug 2026, 00:18 | 95 | no change |
| 14 Aug 2026, 00:18 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.