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(REDUX UPDATE) untitled mayhem

(REDUX UPDATE) untitled mayhem

A Roblox experience owned by Gloofy Game Studios.

Fighting & PvPENragdoll physicsteam deathmatchTF2 inspired

Description (written by the developer; not a statement by this register)

~~~~~~~~~~~~UPDATE LOG: U3~~~~~~~~~~~~ NEW WEAPONS AND ITEMS NEW MAPS ADDED JUGGERNAUT AND TEAM DEATHMATCH MODES (they occur randomly at the start of a round) ADDED NEW EMOTES (removed a few) ADDED NEW MUSIC BUG FIXES __________________________________________ ==========GAMEPLAY========== Survive random events. Shoot rockets and punch your friends to ragdoll (ball) them! You may parry rockets back and forth. Unlock new weapons and emotes in the shop. have fun. ___________________________ ===========GENRE=========== Action, Fighting, PVP, Social Hangout ____________________________ =========CONTROLS========= -----PC------ B = Emotes Left Shift = Run Left Control = Shift-Lock M = Menu Backspace = Explode Right Click Emote = Change Emotes -----CONSOLE----- UP D-Pad - Menu Down D-Pad - Emote Wheel Y In Emote Wheel - Change Emotes Left D-Pad - Shift-Lock ____________________________ .......inspired by tf2, something evil will happen, and blast zone.

Last updated by the developer 5 Aug 2026, 04:57 UTC.

0
playing (measured 15 Aug 2026, 06:04 UTC)
6,841
lifetime visits
83%
liked (34 👍 / 7 👎)
101
favourites (14.8 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
1,000 R$
Double Cash!
400 R$
Double Stamina!
250 R$
Medium Donation
75 R$
Small Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met a Developer! · other340 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.