(REDUX UPDATE) untitled mayhem
A Roblox experience owned by Gloofy Game Studios.
Fighting & PvPENragdoll physicsteam deathmatchTF2 inspired
Description (written by the developer; not a statement by this register)
~~~~~~~~~~~~UPDATE LOG: U3~~~~~~~~~~~~ NEW WEAPONS AND ITEMS NEW MAPS ADDED JUGGERNAUT AND TEAM DEATHMATCH MODES (they occur randomly at the start of a round) ADDED NEW EMOTES (removed a few) ADDED NEW MUSIC BUG FIXES __________________________________________ ==========GAMEPLAY========== Survive random events. Shoot rockets and punch your friends to ragdoll (ball) them! You may parry rockets back and forth. Unlock new weapons and emotes in the shop. have fun. ___________________________ ===========GENRE=========== Action, Fighting, PVP, Social Hangout ____________________________ =========CONTROLS========= -----PC------ B = Emotes Left Shift = Run Left Control = Shift-Lock M = Menu Backspace = Explode Right Click Emote = Change Emotes -----CONSOLE----- UP D-Pad - Menu Down D-Pad - Emote Wheel Y In Emote Wheel - Change Emotes Left D-Pad - Shift-Lock ____________________________ .......inspired by tf2, something evil will happen, and blast zone.
Last updated by the developer 5 Aug 2026, 04:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 06:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.