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GUBBYGROUNDS🐰

GUBBYGROUNDS🐰

A Roblox experience owned by Bear's Homeless Shelter.

Fighting & PvPENbattlegroundsrandomized characterscollection index

GUBBYGROUNDS🐰 is a fighting-pvp experience created on 2025-06-08. It has recorded 844,255 lifetime visits and 6,832 favorites. The current player count is 0. The experience holds an 88% like percentage. Players respawn with random gubbys featuring unique abilities for combat. Mechanics include running, sliding, and slide-jumping. Credits are attributed to Short4Bear, Rip_Flowers, and Zigzag.

Description (written by the developer; not a statement by this register)

🔥 GUBBY BATTLEGROUNDS 🐰 Each time you respawn you are assigned a random gubby with its own unique abilitites! Use it to fight other people's gubbys and try completing your index my gubby can beat up your gubby Mechanics: Shift = Run C While Running = Slide Jump while sliding = Slide-Jump CREDITS: @Short4Bear (BearDaBear) - hello!!! Did everything and anything outside of the credits below. @Shadow_123456798 (Rip_Flowers) - Visual Effects @zigzatuzoo (Zigzag) - Miscellaneous bug fixes. My first roblox game of many, I'm surprised by how well it performed and I will be making lots more soon.

Last updated by the developer 9 Feb 2026, 20:28 UTC.

0
playing (measured 10 Aug 2026, 17:02 UTC)
844,255
lifetime visits
88%
liked (10,208 👍 / 1,425 👎)
6,823
favourites (8.1 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equip Any Gubby
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other507,756 · 100.0% win
B (The sequel) · other506,795 · 100.0% win
U · other506,719 · 100.0% win
B · other506,424 · 100.0% win
G · other506,143 · 100.0% win
Discover All Gubbys · collection21,206 · 0.00% win
Meet the gubbyguy · other302 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0188no change
14 Aug 2026, 16:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.