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[⚠️] Zombie Hide & Seek

[⚠️] Zombie Hide & Seek

A Roblox experience owned by AHH Studios.

HorrorENhorrorsocial deductionsurvival

[⚠️] Zombie Hide & Seek is a horror experience created on 2025-06-08. The game has recorded 9,245,095 lifetime visits and currently has 36 players. It holds 8,856 favorites and maintains a 76% like percentage.

Description (written by the developer; not a statement by this register)

🚨 Hide and Seek but with ZOMBIES! 🚨 ⛺ HIDERS: Escape from the ZOMBIES! Avoid getting INFECTED! 🧟 SEEKERS: Touch to INFECT all hiders and win! 😈 ⭐ LIKE & JOIN THE GROUP FOR MORE UPDATES! (Credit fightinghawks18 for some of the awesome animations!)

Last updated by the developer 24 Jul 2026, 23:52 UTC.

36
playing (measured 10 Aug 2026, 17:19 UTC)
9,245,095
lifetime visits
75%
liked (5,550 👍 / 1,825 👎)
9,600
favourites (1.0 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1920first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ice Blade [COSMETIC]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.513 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0175no change
12 Oct 2026, 21:0175no change
2 Oct 2026, 20:5375no change
22 Sept 2026, 20:5375no change
12 Sept 2026, 20:5275-1
2 Sept 2026, 20:5176no change
23 Aug 2026, 20:5076no change
13 Aug 2026, 20:4976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.