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BALLOON TO SPACE 🎈💥

BALLOON TO SPACE 🎈💥

A Roblox experience owned by Floating Force.

Clicker & idleENclickerballoonspace

BALLOON TO SPACE 🎈💥 is a clicker-idle Roblox experience created on 2025-06-09. The game has recorded 1,364,374 lifetime visits and holds 2,290 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

👉 Click to gain helium 🎈 Upgrade balloon to blow up balloon faster 📦 Upgrade storage to hold more helium 🚀 See how high you can reach!

Last updated by the developer 29 Dec 2025, 05:54 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
1,364,374
lifetime visits
94%
liked (3,572 👍 / 218 👎)
2,291
favourites (1.7 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
1,149 R$
Infinite Helium
599 R$
Triple Eggs
499 R$
Super Extra Equip
329 R$
Radioactive Tank
249 R$
Galactic Balloon
249 R$
Super Pet Storage
229 R$
OP Auto Click
199 R$
Extra Equip
149 R$
Auto Hatch
129 R$
Egg Skip
79 R$
Pet Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A · other830,670 · 100.0% win
L2 · progression830,554 · 100.0% win
L1 · other830,519 · 100.0% win
B · other828,785 · 100.0% win
O1 · other828,280 · 100.0% win
O2 · other828,168 · 100.0% win
N · other828,014 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:4794no change
13 Sept 2026, 15:1994no change
3 Sept 2026, 15:1794no change
14 Aug 2026, 13:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.