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👾FNAF: Scary Nights💀

👾FNAF: Scary Nights💀

A Roblox experience owned by ux7sda's groupppp.

HorrorENhorrorsurvivalFNAF

Description (written by the developer; not a statement by this register)

Can You Survive 5 Nights At Freddy's? 🔦🤔 ⚠️Expect bugs and glitches Are you ready for pure horror and coop survival? 🐻👥 Remember that feeling of absolute terror when you are too afraid to even look at the cameras? 🥶👁️ Listen closely to every single sound, monitor the rooms, and never trust the darkness in the corridors... Someone is watching you. 🎧🚪 Last Update: Five Night's at Freddy's 2😈 NEWS: FNAF 2 is a little too buggy and glitchy right now! I will try to fix it as soon as possible❗

Last updated by the developer 25 Aug 2026, 02:56 UTC.

0
playing (measured 31 Aug 2026, 12:17 UTC)
570
lifetime visits
100%
liked (4 👍 / 0 👎)
9
favourites (15.8 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 12:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLOCK EVERY FNAF 2 NIGHT
129 R$
UNLOCK EVERY FNAF 1 NIGHT
129 R$
x2 MONEY
99 R$
15% DISCOUNT ON EVERYTHING
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to FNAF: Scary Nights! · welcome53 · 100.0% win
Complete: FNAF 1 - Night 1 · progression7 · 0.00% win
Completed Night 5 FNAF 1🔥 · progression3 · 30.8% win
Completed 10/20 MODE! · progression3 · 0.00% win
Completed FNAF 2 Night 5 · progression2 · 0.00% win
Completed 20/20/20/20 MODE!😎 · progression1 · 0.00% win
Complete: FNAF 2 Night 1 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked20 October 2026 — 100 % liked31 August 202620 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 15:21100no change
31 Aug 2026, 12:17100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.