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Barely Balanced

Barely Balanced

A Roblox experience owned by Vysli's Producktions.

SimulatorENstackingco-opphysics

Barely Balanced is a simulator experience created on 2025-06-09. It has accumulated 1,366,411 lifetime visits and 6,345 favorites. The game holds an 87% like percentage. Currently, zero players are active. The description indicates cooperative gameplay involving stacking random items to reach maximum height across themed worlds.

Description (written by the developer; not a statement by this register)

Work together with players in your server to stack random items everyone gets as high as possible to reach the top! -Click to place the item you're holding and click any item to pick it up -Update Log- ~ Added 2 new themes in the second world ~ Added 2 new items in the second world ~ Added helpful UI tutorial first time getting items at spawn ~ Added helpful signs at the begginging of every theme in first world ~ Extended the Altitude value higher ~ Bug fixes !!NOTICE!! This game is made by Vysli, a solo dev. Please be patient and expect some delays between updates. I'm trying my best to stay on track! Make sure to join the server!

Last updated by the developer 7 Aug 2026, 17:10 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
1,366,411
lifetime visits
87%
liked (9,342 👍 / 1,448 👎)
6,346
favourites (4.6 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome562,026 · 82.1% win
Cake? · other156 · 10.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0487no change
14 Aug 2026, 13:0387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.