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Barely Balanced

Barely Balanced

A Roblox experience owned by Vysli's Producktions.

SimulatorENstackingco-opphysics

Barely Balanced is a simulator experience created on 2025-06-09. It has accumulated 1,366,411 lifetime visits and 6,345 favorites. The game holds an 87% like percentage. Currently, zero players are active. The description indicates cooperative gameplay involving stacking random items to reach maximum height across themed worlds.

Description (written by the developer; not a statement by this register)

Work together with players in your server to stack random items everyone gets as high as possible to reach the top! -Click to place the item you're holding and click any item to pick it up -Update Log- ~ Added 2 new themes in the second world ~ Added 2 new items in the second world ~ Added helpful UI tutorial first time getting items at spawn ~ Added helpful signs at the begginging of every theme in first world ~ Extended the Altitude value higher ~ Bug fixes !!NOTICE!! This game is made by Vysli, a solo dev. Please be patient and expect some delays between updates. I'm trying my best to stay on track! Make sure to join the server!

Last updated by the developer 7 Aug 2026, 17:10 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
1,366,411
lifetime visits
87%
liked (9,342 👍 / 1,450 👎)
6,323
favourites (4.6 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome562,428 · 83.3% win
Cake? · other164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:4787no change
13 Oct 2026, 15:4687no change
23 Sept 2026, 15:3887no change
13 Sept 2026, 15:1987no change
3 Sept 2026, 15:1787no change
24 Aug 2026, 13:0487no change
14 Aug 2026, 13:0387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.