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Build An Animal Ranch

Build An Animal Ranch

A Roblox experience owned by checkmategames.

TycoonENanimal simulationbase buildingstealing mechanic

Build An Animal Ranch is a tycoon experience created on 2025-06-09. The game has accumulated 8,985,407 lifetime visits and 259,582 favorites. It currently has 0 players online. The title holds a 92% like percentage. The description indicates gameplay involves finding, buying, and stealing animals to earn cash.

Description (written by the developer; not a statement by this register)

🐻 Welcome to Build An Animal Ranch! 🎮 How to play: 🐻 Find rare animals and buy them 🏠 Take them over to your ranch 💸 Earn cash from your animals 🦹 Steal animals from other peoples bases! 💸 YOU WILL EARN CASH OFFLINE!

Last updated by the developer 15 Feb 2026, 21:58 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
8,985,407
lifetime visits
92%
liked (11,478 👍 / 939 👎)
259,502
favourites (28.9 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TAKE INSTANTLY
2,499 R$
Remote Lock (Anywhere)
59 R$
PRO VIP
25 R$
Collect All (Perm)
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Animal Ranch · other3,291,294 · 0.00% win
Animal Ranch · other3,290,395 · 0.00% win
Animal Ranch · other3,284,667 · 0.00% win
Animal Ranch · other3,284,442 · 0.00% win
Animal Ranch · other3,284,131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:1592no change
12 Oct 2026, 21:0892no change
2 Oct 2026, 21:0792no change
12 Sept 2026, 21:0592no change
2 Sept 2026, 21:0492no change
23 Aug 2026, 21:0392no change
13 Aug 2026, 21:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.