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Steal A Squid Game

Steal A Squid Game

A Roblox experience owned by ONE DAY COMMUNITY.

RoleplayENSquid Game IPCollection/IdlePvP Theft

Steal A Squid Game is a roleplay experience created on 2025-06-09. It has accumulated 5,191,409 lifetime visits and 6,921 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description highlights mechanics involving collecting mobs, earning currency, and defending bases.

Description (written by the developer; not a statement by this register)

UPDATE EVERY FRIDAY! 💀 Collect powerful mobs and earn ₩! 🧠 Defend your house from other players! 👣 Sneak into enemy bases and steal their mobs! 🔄 [LATEST UPDATE] ⚡ New mobs and ₩Won income upgrades! 🎭 Welcome to Steal a Squid Game 🎭 [How to Play] • Buy mobs that appear through the tunnel! • Add them to your collection to generate ₩! • Visit other players to scout their mob stash! • Steal rare mobs and climb the leaderboard!

Last updated by the developer 1 Aug 2025, 18:55 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
5,191,409
lifetime visits
98%
liked (15,028 👍 / 285 👎)
6,921
favourites (1.3 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
3,999 R$
Invisible Cape
799 R$
X2 Money
249 R$
X2 Speed
199 R$
+2 Slots
199 R$
Intrusion Alarm
74 R$
x2 Offline Limit
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1998no change
24 Aug 2026, 01:1798no change
14 Aug 2026, 01:1798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.