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SLIME  TROLL OBBY ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ

SLIME TROLL OBBY ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ๐Ÿ‘บ

A Roblox experience owned by Woven Productions.

ObbyENslime themeobstacle coursephysics-based movement

Description (written by the developer; not a statement by this register)

Become a slime and bounce, slide, and squish your way through the ultimate slime obstacle course! ๐Ÿงฝ World 2 at 1000 likes. Credits: Slime Model: Paul1Rb

Last updated by the developer 3 Jul 2026, 07:32 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
4,172
lifetime visits
71%
liked (17 ๐Ÿ‘ / 7 ๐Ÿ‘Ž)
369
favourites (88.4 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Hyperlaser Gun
299 R$
OP ROCKET LAUNCHER
199 R$
SUPER OP SWORD
199 R$
JETPACK!!!
99 R$
Silver Slime
49 R$
Raspberry Slime
49 R$
Dark Purple Slime
49 R$
Bright Orange Slime
49 R$
Anti-Gravity Coil
25 R$
Super Speed Coil
25 R$
Speed Coil
25 R$
Unicorn Swirl Slime
25 R$
Boba Slime
25 R$
Strawberry Slime
25 R$
Galaxy Slime
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

I ยท other3,114 ยท 0.00% win
M ยท other3,114 ยท 0.00% win
Satisfying Slime Obby ยท welcome3,112 ยท 0.00% win
S ยท other3,112 ยท 0.00% win
L ยท other3,112 ยท 0.00% win
E ยท other3,107 ยท 0.00% win
SLIME TROLL OBBY ยท other3,088 ยท 0.00% win
Prime Slime ยท other53 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.