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Gather Speed!

Gather Speed!

A Roblox experience owned by TS Corporation..

SimulatorENanimespeedcodes

Gather Speed! is a simulator experience created on 2025-06-09. It has recorded 12,796,891 lifetime visits and 233,116 favorites. The title maintains a 97% like percentage. Currently, four users are playing. The description highlights recent updates including new characters and timed objectives.

Description (written by the developer; not a statement by this register)

🚨95K LIKES & 280K GROUP MEMBERS FOR NEXT CODE! 🚨 ACTIVE CODES: - 270KGROUPMEMBERS - 90KLIKES Flash. Recent updates: Added new codes! Added Sasuke, Naruto, and Silver Surfer! Added new codes! The purple Rewards button on the left now shows a red attention indicator when you have a Quest available to claim. Added friend playtime quest! Added timed Objectives! There is now a chance that when an Objective spawns, a timer starts that allows you to earn extra Coins for reaching that Objective in time. When a top #100 player on the Distance or Coins leaderboard joins the server, a chat message announcement is now sent in the server. Fixed Wally West getting stuck in one direction when you jump while having the Max Speed Matcher on. Added new codes! Added the Max Speed Matcher Pass! With this Pass, you can make the maximum speed of the character you're using match the maximum speed of the best character you own

Last updated by the developer 20 Sept 2025, 02:32 UTC.

4
playing (measured 10 Aug 2026, 14:33 UTC)
12,796,891
lifetime visits
97%
liked (99,175 👍 / 3,318 👎)
234,227
favourites (18.3 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Objective Lock On
169 R$
Change Lightning Color
99 R$
Max Speed Matcher
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gathering Speed · other5,879,577 · 100.0% win
1,000 Distance · progression4,709,144 · 100.0% win
10,000 Distance · progression4,663,481 · 100.0% win
100,000 Distance · progression3,513,136 · 93.2% win
500,000 Distance · progression1,140,006 · 29.7% win
1,000,000 Distance · progression523,464 · 21.5% win
10,000,000 Distance · progression17,962 · 0.60% win
50,000,000 Distance · progression2,717 · 0.00% win
100,000,000 Distance · progression1,071 · 0.00% win
200,000,000 Distance · progression469 · 0.00% win
300,000,000 Distance · progression257 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5097no change
23 Aug 2026, 18:4797no change
13 Aug 2026, 18:4697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.