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Beast Mode! 💥 [2 Player Obby]

Beast Mode! 💥 [2 Player Obby]

A Roblox experience owned by Best Obbys With Friends.

ObbyEN2-player co-opfireball combatstomping mechanic

Beast Mode! 💥 [2 Player Obby] is an obby experience created on 2025-06-09. It has accumulated 8,153,506 lifetime visits and 174,939 favorites. Currently, 37 players are active. The experience holds an 87% like percentage. The description highlights two-player cooperative gameplay involving stomping and fireballs across two distinct worlds.

Description (written by the developer; not a statement by this register)

GO BEAST MODE!!! 🎯🤯 Finish the two worlds by stomping or throw fireballs to break objects 💥💣 🔥 Player 1 throws fireballs 🚶‍♂️ Player 2 drives and stomps 🏙️ WORLD 1: Stomp through a sprawling highway 🌳 WORLD 2: Explore a giant tree village Collect coins to earn clean skins & prove you're GOATED LIKE & FAV for updates every week!

Last updated by the developer 28 Jun 2026, 17:34 UTC.

37
playing (measured 10 Aug 2026, 16:33 UTC)
8,153,506
lifetime visits
87%
liked (3,982 👍 / 583 👎)
179,486
favourites (22.0 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Access
2,499 R$
Infinite Revives
699 R$
Shadow Kaiju
499 R$
Momoguro Kaiju
499 R$
2x Coins
399 R$
Pastel Kaiju
329 R$
Hydra Kaiju
299 R$
Dragon Ball
299 R$
Lava Kaiju
199 R$
Poison Ball
199 R$
Pink Fire Ball
149 R$
Lightning Kaiju
149 R$
VIP
99 R$
Starter Pack
89 R$
Lightning Ball
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,481,146 · 100.0% win
Beat First Stage · progression3,662,458 · 100.0% win
Get your first beast · collection178,310 · 9.5% win
Halfway Badge · progression66,606 · 4.2% win
Get your first shoot effect · collection46,604 · 2.1% win
Beat World 1 · progression11,257 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:5187no change
12 Oct 2026, 21:5087no change
2 Oct 2026, 21:5087no change
22 Sept 2026, 21:4987no change
12 Sept 2026, 21:4887no change
2 Sept 2026, 21:4787no change
23 Aug 2026, 21:4687no change
13 Aug 2026, 21:4687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.