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Berserker Automotive Hub V2

Berserker Automotive Hub V2

A Roblox experience owned by Berserker Automotive.

Last updated by the developer 26 Jul 2026, 22:24 UTC.

0
playing (measured 11 Aug 2026, 22:18 UTC)
2,296
lifetime visits
76%
liked (16 👍 / 5 👎)
38
favourites (16.6 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

carsz
10,000 R$
cuh
7,143 R$
resellius the sixth
6,000 R$
DealershipFramework
4,000 R$
huh
2,100 R$
builds resell
2,000 R$
huh25
1,875 R$
bikebundle
1,800 R$
le dealer
1,550 R$
3 car resell
1,500 R$
bulk system
1,400 R$
dte
1,000 R$
3 cars
800 R$
System Resell 1
750 R$
minimap
400 R$
House Owning System
400 R$
Ingame Events System
300 R$
M340I
300 R$
main menu
300 R$
weather system
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

74767518 August 2026 — 74 % liked28 August 2026 — 75 % liked17 September 2026 — 76 % liked18 August 202617 September 2026
3 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 18:3176+1
28 Aug 2026, 18:0575+1
18 Aug 2026, 17:3674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.