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[RELEASE] Grow A Cult

[RELEASE] Grow A Cult

A Roblox experience owned by swift's silly side projects.

TycoonENtycoonrebirthcult theme

Description (written by the developer; not a statement by this register)

- hire cultists to generate aura - rebirth to get boosts this game is in development so expect some bugs!!!!!!! JOIN THE DISCORD IF YOU HAVE QUESTIONS OR FIND BUGS!!! Credits wisamplayz - builder / community manager

Last updated by the developer 15 Jul 2026, 03:27 UTC.

0
playing (measured 11 Aug 2026, 21:48 UTC)
68,566
lifetime visits
62%
liked (361 👍 / 225 👎)
1,018
favourites (14.8 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Aura
449 R$
2x Aura
349 R$
2x Luck
249 R$
2x Essence
229 R$
+10 cultists capacity
199 R$
+5 cultists capacity
149 R$
Sprint
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,228 · 100.0% win
Getting Started · welcome19,611 · 0.00% win
Lucky! · other13,813 · 0.00% win
A Very Fun Guy · other12,537 · 0.00% win
Reborn · progression7,022 · 0.00% win
Meet The Devs! · other503 · 0.00% win
Beta · other420 · 0.00% win
Alpha · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6215 August 2026 — 62 % liked4 September 2026 — 62 % liked14 October 2026 — 62 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:0562no change
4 Sept 2026, 16:3062no change
15 Aug 2026, 14:4762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.