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[RELEASE] Grow A Cult

[RELEASE] Grow A Cult

A Roblox experience owned by swift's silly side projects.

TycoonENtycoonrebirthcult theme

Description (written by the developer; not a statement by this register)

- hire cultists to generate aura - rebirth to get boosts this game is in development so expect some bugs!!!!!!! JOIN THE DISCORD IF YOU HAVE QUESTIONS OR FIND BUGS!!! Credits wisamplayz - builder / community manager

Last updated by the developer 15 Jul 2026, 03:27 UTC.

0
playing (measured 11 Aug 2026, 21:48 UTC)
68,566
lifetime visits
62%
liked (360 👍 / 224 👎)
1,020
favourites (14.9 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Aura
449 R$
2x Aura
349 R$
2x Luck
249 R$
2x Essence
229 R$
+10 cultists capacity
199 R$
+5 cultists capacity
149 R$
Sprint
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35,201 · 100.0% win
Getting Started · welcome19,591 · 100.0% win
Lucky! · other13,798 · 0.00% win
A Very Fun Guy · other12,527 · 0.00% win
Reborn · progression7,021 · 0.00% win
Meet The Devs! · other503 · 0.00% win
Beta · other420 · 0.00% win
Alpha · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.